After four years in development and an impossible amount of hype behind it, The Witcher 2 has finally seen release. Being one of the most anticipated games of 2011 despite being CDProjectk's second title ever to be released in a year when Duke Nukem Forever, Deus Ex: Human Revolution, Modern Warfare 3 and The Elder Scrolls V: Skyrim are all being released may have set expectations too high. What's amazing is that The Witcher 2 manages to live up to that hype and become a definite Game of the Year contender. What makes The Witcher 2 stand out is the sheer amount of replay value that the game has in addition to all of the minute details in the game. The developers certainly didn’t cut corners in any noticeable area and the attention to detail is one of the highest that I've seen in any game to date. CDProject went above and beyond to add as many subtle details to this world as they possibly could but the game is better off for it, all the while mixing Zelda-style combat in with a story of political intrigue that will keep players guessing up until the game's last few minutes with a final confrontation against the game's antagonist.
The Witcher 2 begins as a good sequel to an RPG should, with Geralt already being extremely powerful and level-ups increasing that power rather than granting new abilities. Moreover, the first level - while short - is one of the best two hours that I've ever played in any game. It's truly cinematic, action-packed and one of the best intros to any game that I've ever played, even if it doesn’t prepare players for the true sense of exploration that the rest of the game provides. While linear in contrast to the open-world gameplay of the following three levels, the first level is a great way to hook gamers right off the bat while establishing the setting and characters to new players.
Moreover, the setting is genuinely mature. This isn't some childish good elves vs. evil orcs fantasy setting, it's one that manages to come across as dark, realistic and morally complex and doesn't pander to its audience with decisions that are either purely good or evil. For instance, one of the choices presented to a player is whether or not to kill an absolutely despicable monster if doing so means that you'll become a pawn of the main villain and work towards accomplishing his goals. It's those types of decisions that force players to examine what they would do in real life rather than trying to gain points on a karma meter. In fact, the choice that determines how the final two levels play out requires players to make a decision based on how they feel about an equivalent to the Israeli/Palestinian conflict. Incorporating that type of real world morality into a game rather than objectively good or evil decisions is one that more developers need to present to players. The fact that the story assumes that players are intelligent means that even the Die-Hard 2 level of profanity doesn’t manage to make this game seem immature while it would normally come across as juvenile in other titles since the execution is done so well.
The story itself is well written and flows well, knowing exactly when to pull off a plot twist but the localization could be better as some of the prose sounds awkward but it doesn't manage to get in the way of telling a great story and is really no worse in this regard than Final Fantasy X was. It's not that the writing is“bad” but that it's obvious that the game was translated.
The real problem with the localization is the voice acting. It's very hit or miss. Many of the more minor characters deliver wooden performances in irritating voices which detracts from the fact that some of the actors, particularly Mark Healy and Eiry Hughes manage to pull off great performances as their respective characters.
Outside of the uneven voice acting, the sound design is incredibly effective as the soundtrack sticks out as among the best I've ever heard in my life. It's a highly memorable suite of music that reminds me more of the score for an epic fantasy film like Ben Hur or Lord of the Rings than it does a video game soundtrack. It's by far one of the best scores for any game that I've heard in years and deserves praise for all that it does right in creating atmosphere. The best piece of music so far is the truly unnerving music that plays as Geralt enters a haunted mist which succeeded in genuinely scaring me with ominous whispering which is really, really hard to do. The fact that the music turned out so well is even more surprising given that this is still only CDProjekt's second game.
As far as graphics go, The Witcher 2 is the best looking game that I've ever played. After initially starting the game on medium settings, I decided to increase the graphical fidelity in order to keep Geralt's hair from looking distractingly bad in contrast to an otherwise extremely high res world and I'm glad that I did. Once I set the graphics to high, I witnessed exactly how amazing CDProjekt's new proprietary REDengine is. The Witcher 2 already manages to dethrone both Heavy Rain and Metro 2033 as the best looking game on the market right now and the option for CDProjekt's new ubersampling technology which remains playable on all but the most expensive hardware will ensure that The Witcher 2 will be a benchmark game for years to come. Moreover, The Witcher 2 manages to do forests right. While most wilderness settings in games usually consist solely of a handful of trees that are spread far apart from each other and some poorly textured grass, The Witcher 2 manages to do a wilderness setting right in a way that I've only managed to see done will before in Crysis and Metal Gear Solid 3. I'd frequently stop running around just to take a better look at my surroundings since everything around me looked so beautiful that I couldn't help but admire all of the work it took to create this world.
The characters are just as detailed as the environments. Everything from scars on faces to outfits made out of realistically detailed cloth and leather that change texture when it rains help to bring the characters of The Witcher 2 to life. The fact that even the shopkeepers and quest givers have personalities helps to make The Witcher 2 even more immersive. The fact that each and every NPC reacts to the weather and time of day just manages to suck me in that much more. This game looks and behaves perfectly and hopefully more developers will be licensing the REDengine alongside more established engines since not only does it looks great on high-end PCs but it's well optimized for less powerful machines (I only have a Radeon HD 5670) in addition to being highly flexible regarding scripting. Now that Source and Unreal 3 are beginning to show their age, it’s about time that some of the new engines debuting with games this year manage to move technology forward.
The one true weak point in the Witcher 2 happens to be the control setup. While the hack-and-slash gameplay is quick and responsive, there's still the issue of the lock-on button which manages to make battles far harder than they should be. I truly loathe having to hit the Alt key in order to lock onto my enemy. If I don't then Geralt will randomly attack other enemies on the battlefield. I was able to fix this issue by reassigning the lock -on function to the G key which may still be out of the way but anything is better then the Alt key in a game that expects you to block attacks on a dime and it's a shame that the absolute worst choice to place a combat key was utilized. This makes the default control scheme much harder to use than it needs to be. Moreover, the game seems like it was designed to use a USB gamepad instead of a keyboard and mouse which I sadly don't have and that makes the game's lack of a console port that much more baffling.
Control issues aside, the Witcher 2's story, replayablity and graphics manage to make it the best PC exclusive title made in years. The fact that it came from a still new developer with limited experience just makes it that much more of an amazing feat. While it's still too early to say what the Game of the Year will be, The Witcher 2 stands out as a strong contender for the title with not even half over.
Pros – Intelligent storyline with truly difficult choices that shape the rest of the game, impressive new proprietary game engine, the best graphics seen in a game to date, the opening level sucks you in and refuses to let go, engrossing soundtrack, memorable characters, immersive setting
Cons – Localization and voice acting aren't perfect, there's still no console version for a game designed for a gamepad, the lock-on key is placed in an awkward place
9.3/10