Saturday, July 25, 2009

Dragon Age: Why it's Going to Rock

This game isn't going to rock because it's a Bioware Game, it's going to rock because of teh way that it constructs mortality. There is no good or evil system in this game yet your choices still matter. For instance, killing people for no reason isn't going to help your reputation but when faced with a choice that can't be said to be good or evil, you're more free to make your own decisions based on how you feel since there is simply no universal moraly, something that was the entire basis for the writings of the Marquis de Sade (a man who sadly isn't seen as the genius that he was) and was later adapted by Satre.

This freedom to decide right and wrong for yourself and form your own morality is an exiting and original take on the RPG genre and this is on my "must play" list for this autumn.

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