Friday, August 21, 2009

Thoughts on Real Time Melee Combat

One thing that I've always hated about melee combat in action games and action RPGs is that enemies always seem to wait before attacking. They are seldom aggressive, never challenging and when one is left, he never gets desperate, he instead sticks to the same waiting before attacking and never blocking attack pattern that they use in groups. Assassin's Creed was an improvement since enemies at least blocked and were far more aggressive than enemies in most other games were. That still doesn't make them anywhere near as bloodthirsty as an enemy in most shooters or 3D platformers.

With all of the improvements that we hear about in shooters, isn't it about time that a melee combat game finally gets some enemies that will attack you relentlessly, with the absolutely unheard of idea of two enemies attacking at once? The only game that has really embraced this idea that I've played in this generation of consoles was Oblivion. (I didn't get around to Ninja Giaden 2, but I've heard that it's very much the same.)

The real question that the gaming industry has to ask themselves is why does every game that has an emphasis on melee combat have to use the same AI patterns from the PSX-era? Having seen gameplay from Batman: Arkham Asylum, it appears that this trend is still alive and well. I'll still probably enjoy the game when it comes out in a few days but the AI still feels extremely backwards for 2009.

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